[Leadership laws] The law of the quest for enlightenment Make learning your team's be-all, end-all. Do it for all you do, not just for tactical research and testing work.
[Blog] Terrible advice: "Always start with the user" ... or the market, or anything else You need to accept projects in whatever shape they happen to be when you meet them. Don't put up your nose at unusual or messy starting points.
[Leadership laws] The innovation law of the underpants gnomes Don't be like the underpants gnomes. Figure out how you'll earn money alongside everything else.
[Rant] DVF has become a self-defeating joke Creating something that's "desirable, viable, and feasible" (let alone also "acceptable") is harder than pundits glibly promise.
[Case study] 16 lessons from the most impactful research of recent history 2017's research paper "Attention Is All You Need" ushered in the AI craze. Its "making of" story also has a lot to teach corporate innovators.
[Case study] Why innovators must excel at everything Equally value all work that makes a venture viable, not just "cool" stuff. You need it all to succeed.
[How to] Creating a robust innovation maturity model Steps and tips for picking (or creating from scratch) a maturity model to assess your innovation work